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A VR rendering of the Starship Enterprise bridge, showing a clean, unlit version of the set with a placeholder human figure for scale.
VR

VR Previz for Star Trek: Discovery, Season 2

Presented as part of the official Production Design Panel at FanExpo Canada.

On Season 2 of Star Trek: Discovery, my role was to create and manage VR environments for the Art Department, serving as a critical pre-visualization tool for the entire production.

The primary function was to build immersive, fully-lit virtual sets from the Art Department’s 3D assets. This allowed directors, producers, and department heads in Toronto and Los Angeles to tour and approve sets months before construction began, saving significant money by identifying design issues and preventing costly on-set mistakes.

This VR process was used for specific production challenges:

A 3x3 grid showing nine different VR set pre-visualizations for Star Trek: Discovery. The sets include various starship interiors, an alien landscape under a nebula, a cave, and several industrial-style rooms.
A slide from my FanExpo panel showing nine of the sets that were fully realized in VR for pre-visualization during Season 2.

The fidelity of the VR models to the final built sets was crucial for making creative decisions. Below shows the final shot of the Enterprise bridge as seen in the show.

The final constructed set of the Starship Enterprise bridge as seen on screen, with full lighting and cast members in position.
The final shot on the constructed set.

My talk on the VR development process was part of the Production Design panel at FanExpo Canada in 2019. My segment, timestamped below, begins at the 45-minute mark.

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